AI Insights · Timothy · June 2022
Top 5 Fish Games Performance in Middle East Q2 2022
A look into the performance metrics of the top 5 fish games on a unified platform in the Middle East during Q2 2022, including revenue, downloads, and active users.
In Q2 2022, the Middle East saw notable performance from the top 5 fish games on a unified platform. Here’s a detailed look at the weekly downloads, revenue, and active users for these popular titles.
Fishdom from Playrix maintained a strong presence. Weekly revenue showed a slight fluctuation, peaking at around $90K in late April and gradually decreasing to approximately $68K by the end of June. The game had a significant spike in downloads, reaching over 102K in early May. However, downloads tapered off to about 48K by the end of the quarter. Weekly active users saw a peak of 178K in early May, ending the quarter with a steady figure around 145K.
Hungry Shark Evolution by Ubisoft exhibited consistent performance. Weekly revenue remained relatively stable, peaking at $1.7K in early June. Downloads fluctuated, with a notable increase to 18.8K in mid-April, ending the quarter at approximately 17K. Weekly active users remained strong, peaking at 141K in mid-April and stabilizing around 129K towards the quarter's end.
Fish.IO - Sushi Battle from ABI GLOBAL LTD. showed modest performance. Weekly revenue was minimal, peaking at $124 in mid-April. Downloads saw a peak of 15.2K in early April, gradually decreasing to about 8.5K by the end of June. Active users followed a similar trend, peaking at 40.4K in late March and declining to around 26.3K by quarter's end.
Fish Eater.io from MOBIBRAIN TECHNOLOGY PTE. LTD. experienced a substantial increase in downloads mid-quarter, peaking at 25.8K in late May before dropping to 1.8K by the end of June. Active users peaked at nearly 37.9K in late May and ended the quarter with around 11.5K. Revenue remained minimal, peaking at $26 in early May.
Hungry Shark World, another title from Ubisoft, showed steady performance. Weekly revenue peaked at $2.7K in late April, gradually declining to approximately $1.4K by the end of June. Downloads peaked at 8.3K in mid-April and ended the quarter at around 7.5K. Active users remained relatively stable, peaking at 85.1K in late March and ending the quarter with around 70.6K.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.